return {
	currency = "€",
	weed_growth = "Weed Growth",
	drug_sell = "Drug Sell",
	gangs = "Gangs",
	ago = " ago",
	sold_drug = "Sold {amount} drugs for {price} {currency}",
	cannot_sell_outside_zone = "You can't sell drugs outside your zone",
	not_enough_cash = "Not enough cash",
	price_not_accepted = "Price not accepted",
	level_too_low = "Level is too low",
	talk_to = "Talk to",
	tried_event_not_in_gang = "Tried to execute an event but player is not in the right gang. Could be expolit attempt",
	invalid_amount = "Invalid amount",
	planting_weed = "Planting weed",
	disable_ipl = "Disable IPL",
	health = "Health",
	zone_is_being_captured = "Your zone #{id} is being captured",
	capture_zone = "Capture Zone",
	process_weed = "Process Weed",
	gang_app = "Gang App",
	manage_your_gang = "Manage your gang",
	recruit_request_sent = "Recruit request sent",
	not_attacking = "Your gang has not started attacking this zone",
	zone_captured = "Zone has been captured",
	water = "Water",
	not_in_gang = "You are not in a gang",
	fertilizer = "Fertilizer",
	weed_inspection = "Weed Inspection",
	weed_subtitle = "Manage your weed plant",
	select_player = "Select Player",
	press_to_go_back = "**{key}** to go back",
	enter_money_laundering = "**{key}** to enter money laundering",
	no_weed_plant = "No weed plant",
	enter_warehouse = "**{key}** to enter warehouse",
	open_laundering_menu = "**{key}** to open laundering menu",
	enter_weed_processing = "**{key}** to enter weed processing",
	owner = "Owner",
	enter_ipl = "**{key}** to enter safe house",
	gang_updated = "Gang updated",
	required = "Required",
	you_are_not_at_war = "You are not at war with the zone owner",
	not_enough_drugs = "You don't have enough drugs",
	capturing_paused = "Capturing paused, another gang is trying to capture this zone",
	controlling_gang = "{name} is currently controlling this zone",
	current_capturing = "{name} is currently capturing this zone",
	capturing_zone = "Capturing zone",
	accept = "Accept",
	decline = "Decline",
	togge_zones = "Toggle zones",
	capture = "Capture",
	map = "Map",
	confirm = "Confirm",
	already_own_zone = "You already own this zone",
	none = "None",
	cancel = "Cancel",
	start_war = "Start War",
	accept_peace = "Accept Peace",
	accept_peace_desc = "Are you sure you want to accept peace with {gangName}?",
	request_peace = "Request Peace",
	request_peace_desc = "Are you sure you want to request peace with {gangName}?",
	cancel_peace = "Cancel Peace",
	cancel_peace_desc = "Are you sure you want to cancel peace with {gangName}?",
	deposit_amount = "Deposit amount",
	you_do_not_own_this_zone = "You do not own this zone",
	too_close_to_other_plant = "Too close to other plant",
	upgraded = "Upgraded",
	completed_base_task = "Completed base task",
	started = "Started",
	start_new_war = "Start New War",
	current_wars = "Current Wars",
	completed_weekly_task = "Completed weekly task",
	successfully_capture_zone = "Successfully captured zone #{id}",
	recruited = "Recruited",
	captured_zone = "Captured zone",
	lost_zone = "Lost zone",
	lost_zone_id = "Lost zone {id}",
	input_gang_name = "Input gang name",
	already_in_war = "You are already in war with this gang",
	gang_name = "Gang Name",
	reset = "Reset",
	zone_does_not_exist = "Zone does not exist",
	not_selected = "Not selected",
	safe_house_id = "Safe House ID",
	zone_not_open = "Zone is not open for capture",
	cant_change_own_role = "You can't change your own role",
	cant_change_owner_role = "You can't change the owner's role",
	gang_rep = "Reputation",
	open_gang_menu = "**{key}** to open gang menu",
	no_permissions = "You do not have permission to do this",
	start_capturing_zone = "**{key}** to start capturing zone",
	player_not_online = "Player is not online",
	edit_level = "Edit level",
	level = "Level",
	rack_full = "Rack full",
	stop_escorting = "Stop Escorting",
	press_to_stop_escorting = "**{key}** to stop escorting",
	zip_tie = "Zip Tie",
	remove_zip_tie = "Remove Zip Tie",
	escort = "Escort",
	place_head_bag = "Place head bag",
	remove_head_bag = "Remove head bag",
	take_out_of_vehicle = "Take out of vehicle",
	put_in_vehicle = "Put in vehicle",
	not_connected_zone = "Not connected to zone",
	invalid_arguments = "Invalid arguments",
	player_not_found = "Player not found",
	gang_not_found = "Gang not found",
	role_not_found = "Role not found",
	player_set_to_gang = "Player set to gang",
	cant_change_owner = "You can't change a owner's role, use /manage_gangs to change the owner",
	player_not_in_gang = "Player is not in a gang",
	cant_kick_owner = "You can't kick the owner, use /manage_gangs to change the owner",
	set_player_gang = "Set player to a gang",
	playerId_help = "Target player's server id",
	gangId_help = "Gang ID to set the player to",
	roleId_help = "Optional role ID to set the player to",
	remove_player_gang = "Remove player from gang",
	zone_attack = "Zone Attack",
	attempted_drug_sell = "Attempted drug sell",
	someone_called_in_drug_sell = "Someone called in a drug sell",
	zone_is_under_attack = "Zone is under attack",
	zone_owner = "Zone owner",
	capturing = "CAPTURING",
	controlling = "CONTROLLING",
	no_drugs_to_sell = "You don't have any drugs to sell",
	already_attacking_zone = "You are already attacking this zone",
	raids_not_enabled = "Raids are not enabled",
	safe_zone_not_owned = "This safe zone is not owned by any gang",
	defend_zone = "Defend Zone",
	zone_capture_stopped = "Zone capture stopped",
	zone_defense_stopped = "Zone defense stopped",
	cant_fix_during_attack = "You can't fix doors during an attack",
	zone_not_being_captured = "Zone is not being captured",
	actively_defending = "Live Defending",
	start_defending_zone = "**{key}** to start defending zone",
	safe_is_being_cracked = "Safe is being cracked",
	zone_raid = "Safe house raid",
	you_dont_have_required_item = "You don't have the required item to open the safe",
	new_alert = "New Alert",
	not_enough_members_online = "Not enough gang members online to start an attack on this gang",
	gang_shop = {
		open_gang_shop = "**{key}** to open gang shop",
		purchase_safe_zone = "Purchase Safe Zone {zoneName}",
		purchase_safe_zone_description = "Are you sure you want to purchase {zoneName} for {price} {currency}?",
		zone_already_owned = "This zone is already owned by another gang",
		not_enough_money = "You don't have enough cash to purchase this gang",
		already_in_gang = "You are already in a gang",
		gang_shop = "Gang Shop",
		insert_gang_name = "Insert gang name",
		gang_name = "Gang name",
		color = "Color",
		choose_color = "Choose color",
		gang_name_already_exists = "Gang name already exists",
		gang_created = "Gang created",
	},
	garage = {
		store_vehicle = "**{key}** to store vehicle",
		vehicle_not_owned = "This vehicle does not belong to you or your gang.",
		vehicle_stored = "Vehicle stored",
		open_garage = "**{key}** to open garage",
		vehicle = "Vehicle - {model}",
		plate = "Plate {plate}",
		garage_full = "Garage is full",
		vehicle_outside = "Vehicle is outside",
		not_unlocked = "Garage not unlocked",
		purchased_vehicle = "Purchased vehicle",
		vehicle_purchased = "Vehicle purchased",
		choose_a_garage = "Choose a garage",
		personal_garage = "Personal Garage",
		gang_garage = "Gang Garage",
	},
	money_laundery = {
		money_laundering = "Money Laundering",
		wash_money = "Wash money",
		wash_money_desc = "How much dirty cash do you want to wash?",
		amount = "Amount",
		no_owner = "No owner",
		withdraw_clean_cash = "Withdraw washed cash",
		cash_withdrawn = "Cash withdrawn",
		current_dirty_cash_load = "Current dirty cash load",
		withdraw_dirty_cash_desc = "How much dirty cash do you want to withdraw?",
		withdraw_clean_cash_desc = "How much clean cash do you want to withdraw?",
		washed_money = "Washed money",
		too_much_money = "That's too much money",
		started_washing = "Started washing money",
		money_laundering_full = "Money laundering is full",
		withdraw_dirty_cash = "Withdraw dirty cash",
		not_enough_dirty_cash = "Not enough dirty cash",
		money_laudering_full = "Money laundering is full",
	},
	manage_gangs = {
		manage_gangs = "Manage Gangs",
		remove_gang = "Remove Gang",
		remove_gang_text = "Are you sure you want to remove this gang?",
		update_gang = "Update Gang",
		update_gang_text = "Are you sure you want to update this gang?",
		editing_gang_id = "Edit gang ID #{id}",
		edit_gang_name = "Edit gang name",
		select_gang_color = "Select gang color",
		gang_name = "Gang Name",
		no_gangs_found = "No gangs found",
		edit_safe_house_id = "Edit safe house ID",
		safe_house_zone_id = "Safe House Zone ID",
		edit_gang_color = "Edit gang color",
		gang_color = "Gang Color",
		edit_gang_rep = "Edit gang reputation",
		gang_rep = "Reputation",
		edit_clean_cash = "Edit clean cash",
		clean_cash = "Clean Cash",
		edit_dirty_cash = "Edit dirty cash",
		dirty_cash = "Dirty Cash",
		edit_level = "Edit level",
		gang_level = "Edit Gang Level",
		edit_gang_owner = "Edit gang owner",
		edit_gang = "Edit gang",
		create_new_gang = "Create new gang",
		gang_owner = "Gang Owner",
		gangs = "Gangs",
		select_owner = "Select owner",
		current_gang_owner = "Current gang owner is {owner}",
		input_safe_house_id = "Input safe house ID",
		create_gang = "Create gang",
		edit = "Edit",
		zone_does_not_exist = "Zone does not exist",
		zone_not_safe_house = "Zone is not a safe house",
		safe_house_claimed = "Safe house already claimed",
		edit_gang_logo = "Edit gang logo",
		logo_url = "Logo URL",
	},
	manage_zones = {
		zone_creator = "Zone Creator",
		creating_new_zone = "Creating new zone",
		already_in_gang = "This player is already in a gang",
		toggle_zones = "Toggle zones",
		no_warehouse_marker_set = "No warehouse marker has been set",
		warehouse_marker_set = "Warehouse marker has been set",
		set_warehouse_marker = "Set warehouse marker",
		no_garage_marker_set = "No garage marker has been set",
		max_npc = "Max NPC defenders",
		min_npc = "Min NPC defenders",
		max_cash = "Max cash generation per day",
		doors_configured = "Doors configured",
		place_vehicle = "Place vehicle **{key}**, **{cancel}** to cancel, **{rotate}** to rotate",
		min_cash = "Min cash generation per day",
		garage_marker_set = "Garage marker has been set",
		set_garage_marker = "Set garage marker",
		no_vehicle_spawn_set = "No vehicle spawn has been set",
		set_vehicle_spawn = "Set vehicle spawn",
		vehicle_spawn_set = "Vehicle spawn has been set",
		input_new_zone_id = "Input zone ID",
		marker_not_inside_zone = "Marker is not inside the zone",
		cash = "Cash generation",
		cash_title = "Cash generation per day",
		cash_subtitle = "Max and min depends on respect (time controlling zone)",
		cash_desc = "This zone generates cash every day. The amount depends on the respect of the zone.",
		cash_data_desc = "Max cash is {max} {currency} and min cash is {min} {currency} per day",
		new_zone_types = "New zone types",
		no_safe_house_marker_set = "No safe house marker has been set",
		safe_house = "Safe House",
		drug_plantation = "Weed Plantation",
		money_laundering = "Money Laundering",
		drug_sell = "Drug Sell",
		set_safe_house_marker = "Set safe house marker",
		safe_house_marker_set = "Safe house marker has been set",
		no_capture_marker_set = "No capture marker has been set",
		capture_marker_set = "Capture marker has been set",
		drug_not_accepted = "Drug not accepted",
		set_capture_marker = "Set capture marker",
		set_money_laundering_marker = "Set money laundering marker",
		no_money_laundering_marker_set = "No money laundering markerhas been  set",
		money_laundering_marker_set = "Money laundering marker has been set",
		select_ipl = "Select IPL",
		reset_points = "Reset points",
		undo_point = "Undo point",
		create_zone = "Create zone",
		edit_new_zone = "Edit new zone",
		minimum_one_type = "Select at least one type",
		max_recruits = "Max recruits",
		id_exists = "ID already exists",
		place_zone_marker = "Place zone marker \n ({place} to place, {cancel} to cancel)",
		capture_time = "Capture time (minutes)",
		laundering_capacity = "Laundering capacity",
		edit_zone_id = "Edit zone ID",
		ipl_disabled = "IPL disabled",
		ipl_enabled = "IPL enabled",
		next = "Next",
		types = "Types",
		map = "Map",
		ignore_overlap = "Ignore overlaps",
		check_overlap = "Check overlaps",
		select_types = "Select types",
		map_settings = "Map Settings",
		hide_other_zones = "Hide other zones",
		show_other_zones = "Show other zones",
		max_planted_drugs = "Max planted drugs",
		zone_id = "Zone ID",
		capture = "Capture",
		save = "Save",
		safeHouse = "Safe House",
		drugZone = "Weed Plantation",
		drugSell = "Drug Sell",
		moneyLaundering = "Money Laundering",
		recruiting = "Recruiting",
		warehouse = "Warehouse",
		warehouse_desc = "Warehouse is where you can store your items.",
		edit = "Edit",
		goTo = "Teleport",
		no_weed_processing_marker_set = "No weed processing marker has been set",
		set_weed_processing_marker = "Set weed processing marker",
		weed_processing_marker_set = "Weed processing marker has been set",
		delete_zone = "Delete zone",
		stop_editing = "Stop editing",
		editing_zone_id = "Editing zone ID #{id}",
		recruiting_desc = "Recruiting zone is where you can recruit new members",
		zone_details = "Zone Summary",
		zone_data = "Data",
		zone_types = "Types",
		zone_created = "Zone created",
		gang_created = "Gang created",
		zone_edited = "Zone edited",
		drugZone_desc = "Weed plantation zone is where you can plant cannabis",
		safeHouse_desc = "Safe house is where you can store your items and vehicles",
		captureZone_desc = "Capture zone is where you can capture zones",
		moneyLaundering_desc = "Money laundering zone is where you can launder your dirty cash",
		drugSell_desc = "Drug sell is where you can sell your drugs",
		capturing_time = "Capture time {minutes} (minutes)",
		max_drugs = "Maximum amount of planted cannabis is {amount}",
		max_recruits_amount = "Maximum recruits: {amount}",
		laundering_capacity_amount = "Laundering capacity: {amount} {currency}",
		edit_gang = "Edit gang",
		create_new_gang = "Create new gang",
		gang_name_already_exists = "Gang name already exists",
		confirm_delete_zone = "Are you sure you want to delete this zone?",
		safe_house_already_exists = "Safe house ID already exists",
		defenders_desc = "Max numbers of defenders is {max} and min numbers of defenders is {min}",
		npc_defenders = "NPC defenders",
		zone_name = "Zone Name",
		input_zone_name = "Input zone name",
		drug_sell_required = "Drug sell zone type is required",
		attack_zone_capturing = "Attack zone capturing",
		progress_capturing = "Progress capturing",
		drug_deal_capturing = "Drug deal capturing",
		progress_dealing_capture_part_disabled = "Progress capture is only active for unclaimed zones due to attack zone capturing being active",
		min_amount_of_progress = "Minimum amount of progress to capture the zone",
		minimum_progress = "Minimum progress",
		progress_capturing_desc = "Once the minimum amount of progress is reached, the zone owner will be which gang has progressed the most.",
		select_atleast_zone_capture_type = "Select at least one zone capture variation",
		progress_capture = "Progress Capture",
		door_name = "Door: {name}",
		press_to_create_door = "**{key}** to create door \n **{cancel}** to cancel",
		create_new_door = "Create new door",
		save_doors = "Save doors",
		doors = "Doors",
		manage_doors = "Manage doors",
		new_door_name_desc = "Enter a name for the new door",
		door_created = "Door created",
		new_door_name = "New door name",
		press_to_open_door = "**{key}** to open door",
		press_to_close_door = "**{key}** to close door",
		no_doors_created = "No doors created",
		crate_num = "Crate #{num}",
		crate_set = "Crate set",
		change_crate = "Change crate",
		set_crate = "Set crate",
		place_crates = "Place crates",
		use_warehouse_ipl = "Use warehouse IPL",
		place_crate_desc = "Place crates",
		crates = "Manage crates",
		use_cash_safe = "Use cash safe",
		use_cash_safe_desc = "Use a cash safe prop to manage the gang's cash instead of gang menu",
		set_cash_safe_position = "Set cash safe position",
		cash_safe_set = "Cash safe set",
		not_your_raid = "This is not your raid",
		press_to_break_in = "**{key}** to break in",
		press_to_fix_door = "**{key}** to fix door",
		fixing_door = "Fixing door...",
		select_one = "Select one",
		input_custom_progress_type = "Input custom progress type",
		input_custom_progress_type_desc = "Enter a custom progress type name. This must be used in a third party script that uses the built in exports. Make sure it matches the 'name' identifier when calling the export.",
		custom_progress_type_placeholder = "Progress Type Name",
		add_custom_type = "Add Custom Progress Type",
		close = "Close",
		all_types = "All Progress Types",
		all_types_desc = "Allow all progress types to be used in this zone. This will disregard any export name checks and allow any progress type to be used.",
		progress_types = "Progress Types",
	},
	menu = {
		available_for_capture_in = "Available for capture in {time}",
		role = "Role",
		money_laundering_zones = "Money Laundering Zones",
		total_gang_rep = "Total gang reputation",
		vehicles = "Vehicles",
		edit_role_grade = "Edit Role",
		find_zine = "Find Zone",
		welcome_back = "Welcome back",
		total_cash = "Total cash",
		no_roles = "No roles",
		not_in_war = "Not in war",
		no_next_zones = "No next zones",
		wars = "Wars",
		not_in_war_desc = "You must first declare war the controlling gang.",
		okay = "Okay",
		total_dirty_cash = "Total dirty cash",
		total_members = "Total members",
		search_zone = "Search zone",
		find_zone = "Find zone",
		attack_zone = "Attack zone",
		attack_zone_desc = "Are you sure you want to attack this zone?",
		attack = "Attack",
		activated = "Activated",
		total_tasks = "Total tasks",
		garage = "Garage",
		total_zones = "Total zones",
		total_cash_this_week = "Total cash this week",
		controlling_zones_this_week = "Controlling zones this week",
		current_level = "Current level",
		weekly_tasks = "Weekly Tasks",
		total_balance = "Total Balance",
		balance = "Balance",
		withdraw_amount = "Withdraw Amount",
		gang_rep = "Reputation",
		level = "Level",
		save = "Save",
		deposit_amount = "Deposit Amount",
		confirm = "Confirm",
		not_enough_cash = "Not enough cash",
		delete = "Delete",
		permissions = "Permissions",
		name = "Name",
		max_upgrade = "Max upgrade",
		change_name_desc = "Change gang name",
		change_name = "Change name",
		no_gangs_to_war = "No gangs to war against",
		no_transactions_found = "No transactions found",
		new_name = "New name",
		name_changed = "Name changed",
		gangs = "Gangs",
		joined = "Joined",
		recruit_new_member = "Recruit new member",
		new_role = "New role",
		owner_changed = "Owner changed",
		day = "Daily",
		week = "Weekly",
		month = "Monthly",
		choose_time_range = "Choose time range",
		event = "Event",
		desc = "Description",
		date = "Date",
		deposit_dirty = "Deposit dirty",
		handled_by = "Handled by",
		type = "Type",
		amount = "Amount",
		deposit = "Deposit",
		withdraw = "Withdraw",
		transfer = "Transfer",
		clean_cash = "Clean Cash",
		dirty_cash = "Dirty Cash",
		owned_zones = "Owned Zones",
		home = "Home",
		tasks = "Tasks",
		members = "Members",
		transfers = "Transfers",
		upgrades = "Upgrades",
		logs = "Logs",
		statistics = "Statistics",
		settings = "Settings",
		cancel = "Cancel",
		color_to_allowed = "Color not allowed",
		change_gang_color = "Change gang color",
		color_not_allowed = "Color not allowed",
		change_gang_name = "Change gang name",
		transfer_ownership = "Transfer ownership",
		change_menu_position = "Change menu position",
		change_warehouse_position = "Change warehouse position",
		warehouse = "Warehouse",
		warehouse_desc = "Warehouse is where you can store your items.",
		change_garage_position = "Change garage position",
		recruit_request = "Recruit request",
		recruit_request_content = "You have a new recruit request from {gangName}",
		edit = "Edit",
		goTo = "Teleport",
		garage_label = "Garage",
		storageBoxes = "Storage Boxes",
		weedGrowth = "Weed Growth",
		drugSell = "Drug Sell",
		moneyLaundering = "Money Laundering",
		role_deleted = "Role deleted",
		role_demoted = "Role demoted",
		role_promoted = "Role promoted",
		cannot_promote = "Cannot promote",
		noone_controlling = "No one is controlling this zone",
		zone_controlling = "Zone is controlled by {gangName}",
		roles = "Roles",
		zone = "Zone",
		zones = "Zones",
		edit_role = "Edit role",
		edit_name = "Edit name",
		recruit_members = "Recruit members",
		edit_roles = "Administrate roles & players",
		player_kicked = "Player kicked",
		role_created = "Role created",
		kick_member = "Kick member",
		kick_members = "Kick members",
		deposit_money = "Deposit money",
		withdraw_money = "Withdraw money",
		role_changed = "Role changed",
		deposit_dirty_cash = "Deposit dirty cash",
		withdraw_dirty_cash = "Withdraw dirty cash",
		withdraw_dirty_amount = "Withdraw dirty amount",
		deposit_dirty_amount = "Deposit dirty amount",
		not_enough_dirty_cash = "Not enough dirty cash",
		withdraw_dirty = "Withdraw dirty",
		color_changed = "Color changed",
		scoreboard = "Scoreboard",
		drug_zones = "Weed Plantation Zones",
		recruit_zone = "Recruitments",
		drug_sell_zones = "Drug Sell Zones",
		drug_sell = "Drug Sell",
		zone_id = "Zone ID",
		id = "ID",
		time_controlling = "Zone was captured {time}",
		respect = "Zone respect",
		current_respect = "Current respect {respect}%",
		respect_desc = "This zone has {respect}% respect.\n\nHigher the respect equals more cash and defenders. The respect grows over time.",
		owned_zone = "Owned Zone",
		next_zones = "Next Attackable Zones",
		next_zone_id = "Zone #{id}",
		weed_plantation = "Weed Plantation",
		recruit_zones = "Recruitments",
		recruiting_desc = "Recruiting zone is where you can recruit new members",
		this_week = "This Week",
		weekly_mission = "Weekly Mission",
		plant_weed = "Plant Weed",
		base_tasks = "Base Tasks",
		drug_plantation = "Weed Plantation",
		money_laundering = "Money Laundering",
		drug_dealing = "Drug Dealing",
		recruiting = "Recruiting",
		total_amount_recruits = "This zone can have {max} recruits",
		total_amount_weed_plants = "This zone can have {max} weed plants",
		-- total_recruits = "Total Recruits {total}",
		tota_balance = "Total Balance",
		-- sold_drugs = "Sold Drugs {total}",
		currenct_capacity = "Current Capacity {capacity}%",
		max_weed_plants = "Max Weed Plants {max}",
		current_planted_drugs = "Current Drugs Planted {amount}",
		safe_house_desc = "Safe house is your main base which can't be captured.",
		safe_house = "Safe House",
		not_available_for_capture = "Not available for capture",
		ago = "{time} ago",
		upgrade_item = "Upgrade for {cost} {currency}",
		current_upgrade_level = "Current upgrade level: {current}",
		requires_level = "Requires level: {level}",
		current_growth_rate = "Current growth rate: {rate}%",
		vehicle_amounts = "Vehicle Amount {amount}/{maxAmount}",
		current_price_rate = "Current price rate: {priceRate}%",
		efficiency = "Efficiency: {efficiency}",
		buy_vehicle = "Buy Vehicle {cost} {currency}",
		model_label = "Model: {model}",
		max_vehicles = "Max Vehicles",
		drugSell_upgrade = "Current price rate: {data}%",
		weedGrowth_upgrade = "Current growth rate: {data}%",
		active = "Active",
		fire_member = "Fire member",
		actions = "Actions",
		fire_member_desc = "Are you sure you want to fire {name}?",
		safe_houses = "Safe Houses",
		money_laundering_zone = "Money Launderies",
		drug_sell_zone = "Drug Dealing",
		inactive = "Inactive",
		filters = "Filters",
		storageBoxes_upgrade = "Current storage boxes: {data}",
		moneyLaundering_upgrade = "Current efficiency: {data}%",
		garage_upgrade = "Current garage size: {data}",
		sell_drugs_desc = "Reach {amount} sold drugs to complete this task",
		plant_weed_desc = "Plant {amount} cannabis plants to complete this task",
		capture_zones_desc = "Capture {amount} zones to complete this task",
		reach_members_desc = "Reach {amount} members to complete this task",
		complete_weekly_tasks_desc = "Complete {amount} weekly tasks to complete this task",
		controlled_zones_desc = "Control {amount} zones to complete this task",
		reach_reputation_desc = "Reach {amount} reputation to complete this task",
		sell_drugs_reward = "Sell {amount} drugs to complete this task",
		next_event = "{event} event starts in {time}",
		active_event = "{event} event is active and ends in {time}",
		harbourContainers = "Harbour Containers",
		boatCrates = "Boat Crates",
		harbourContainers_desc = "Harbour containers are where you can find valuable items. The containers are smaller than normal and can find them at the harbour.",
		boatCrates_desc = "Boat crates can be found on the large ship at sea. They are guarded by mercenaries and contain valuable loot.",
		events = "Events",
		weekly_tasks_desc = "Complete the weekly tasks to earn extra XP.",
		base_tasks_desc = "Complete the base tasks to earn extra XP.",
		reach_members = "Reach members",
		complete_weekly_tasks = "Complete weekly tasks",
		controlled_zones = "Controlled zones",
		reach_reputation = "Reach reputation",
		sell_drugs = "Sell drugs",
		capture_zones = "Capture zones",
		change_weed_processing_password = "Change weed processing password",
		change_money_laundering_password = "Change money laundering password",
		change_warehouse_password = "Change warehouse password",
		zone_is_active_for_capture_closes_in = "Open for capture - Closes in {time}",
		purchase = "Purchase {cost} {currency}",
		current_garage_storage = "Current garage storage: {current}/{max}",
		garage_not_unlocked = "Garage not unlocked",
		place_vehicle = "Place vehicle **{key}**, **{cancel}** to cancel, **{rotate}** to rotate",
		drugZone = "Weed Planation",
		safeHouse = "Safe House",
		captureZone = "Capture Zone",
		moneyLaunderingZone = "Money Laundering Zone",
		drugZone_desc = "Weed plantation zone is where you can plant cannabis",
		safeHouse_desc = "Safe house is where you can store your items and vehicles",
		captureZone_desc = "Capture zone is where you can capture zones",
		moneyLaundering_desc = "Money laundering zone is where you can launder your dirty cash",
		drugSell_desc = "Drug sell is where you can sell your drugs",
		change_role = "Change role",
		no_role = "No role",
		recent_transfers = "Recents Transfers",
		level_up_desc = "Complete tasks, participate in events, engage in deals, and more to help your gang rise through the ranks",
		level_too_low = "Level too low",
		since_start = "Since start",
		cash_zone = "Cash Generation",
		cash_zone_desc = "This zone generates cash every day. The amount depends on the respect of the zone.",
		cash_data_desc = "Max cash {max} {currency}, min cash {min} {currency} per day",
		cannot_demote = "Cannot demote",
		just_now = "Just now",
		minute = "minute",
		hour = "hour",
		day2 = "day",
		controlling_dist = "Controlling gang distribution",
		no_current_wars = "No current wars",
		select_gang_desc = "Select a gang to declare war against. This action cannot be undone.",
		available_gangs = "Available Gangs",
		atlas = "Atlas",
		game_map = "Game Map",
		satellite = "Satellite",
		map_types = "Map Types",
		status = "Status",
		zone_attack = "Zone Capture Attack",
		zone_defense = "Zone Capture Defense",
		zone_raid_defense = "Zone Raid Defense",
		zone_raid_attack = "Zone Raid Attack",
		in_preperation = "Status - in preparation",
		defend_starts_in = "Defense starts in {time}",
		attack_starts_in = "Capture starts in {time}",
		raid_starts_in = "Raid starts in {time}",
		defend_active_ends_in = "Zone is under attack - ends in {time}",
		attack_active_ends_in = "Zone is open for capture - ends in {time}",
		raid_active_ends_in = "Raid is active - ends in {time}",
		capture = "Capture",
		raid = "Raid",
		capture_desc = "Once started there will be a preperation time. After that the zone will be open for capture for a set amount of time.",
		raid_desc = "Once started there will be a preperation time. After that the zone will be open for raid for a set amount of time. In raids you can steal items and cash from the zone.",
		zone_activity = "Zone Activity",
		no_zone_activity = "No zone activity",
		set_waypoint = "Set waypoint",
		change_safe_password = "Change Safe Password",
		change_safe_password_desc = "Change the password for the safe. It must be exactly 6 digits.",
		new_password = "New Password",
		safe_zone_not_owned = "This safe zone is not owned by a gang.",
		refresh_map = "Refresh Map",
		task_reward = "Reward {reward} XP",
		other_tasks = "Other Tasks",
		other_tasks_desc = "Complete other tasks to earn extra XP.",
		toggle_area = "Toggle Show Area on Map",
		alerts = "Alerts",
		no_alerts = "No Alerts",
		alert_id = "Alert ID #{id}",
		delete_alert = "Delete Alert",
	},
	door = {
		password_not_set = "Password not set",
		enter_password = "Enter password",
		password_incorrect = "Password incorrect",
	},
	weed = {
		weed_planted = "Weed Planted",
		weed_not_ready = "Weed not ready",
		plant_weed_key = "**{key}** - Plant Weed",
		weed_fertilizer_full = "Weed fertilizer is full",
		weed_not_found = "Weed not found",
		weed_water_full = "Weed water is full",
		weed_drying = "Weed Drying",
		collect = "Collect",
		dry_weed = "Dry Weed",
		no_water = "No water",
		watering = "Watering Plant",
		no_weed_seed = "No weed seed",
		no_weed_plant = "No weed plant",
		harvest = "Harvest",
		fertilize_plant = "Fertilize Plant",
		harvesting = "Harvesting",
		no_dry_weed = "No dry weed",
		process_weed = "Process Weed",
		not_in_zone = "You are not in a weed zone",
		no_planting_in_zone = "You can't plant any weed plants in this zone",
		processing_weed = "Processing Weed",
		weed_drying_subtitle = "Manage your weed drying",
		weed_max_plants_per_zone = "You can't plant more weed plants in this zone",
		not_enough_police = "Not enough police online",
	},
	events = {
		crate = "Crate",
		open_crate = "Open crate",
		open_container = "Open container",
		looted_boat_crate = "Looted boat crate",
		looted_boat_crate_desc = "Successfully looted a boat crate",
		looted_container = "Looted container",
		looted_container_desc = "Successfully looted a container",
		crate_already_opening = "Crate is already opening",
		crate_opened = "Crate opened",
		started_opening_crate = "Started opening crate",
		crate_looted = "Crate looted",
		crate_not_opened = "Crate not opened",
	},
	warehouse = {
		open_crate = "Open crate",
		crate = "Crate",
		place_object = "**{place}** to place.\n **{rotate}** to rotate \n **{cancel}** to cancel",
		crate_placed = "Crate placed",
	},
	dialog = {
		start_message_variants = {
			"Hey what's up?",
			"Hey, what can I do for you?",
			"Hello?",
		},
		price_check_interested = {
			"I am interested in buying some {drug}. How much are you selling it for?",
			"I am looking to buy some {drug}. How much are you selling it for?",
		},
		gang_control_variants = {
			"I know who controls this area...",
		},
		calling_cops_variants = {
			"Hell no. I am calling the cops!",
			"I am not interested in buying weed. I am calling the cops!",
			"No way! I'm calling the police!",
		},
		high_price_variants = {
			"That's too much for me.",
			"I can't afford that.",
			"That's too expensive for me.",
		},
		amount_variants = {
			"Sounds good. How much do you have?",
			"Alright, how much do you have?",
			"Nice, how much are you selling?",
		},
		end_variants = {
			"Good bye!",
			"Okay...",
		},
		sell_variants = {
			"Yeah okay!",
			"Alright then!",
		},
		no_variants = {
			"No, I am not interested.",
			"No, I am not looking to buy weed.",
		},
		success_variants = {
			"Great! Here is your money.",
			"Pleasure doing business with you.",
		},
		nevermind = "Nevermind.",
		too_much = "That's too much for me.",
		here_you_go = "Here you go.",
		i_have_amount = "I have {input} bags.",
		offer = "I can offer you {input} {currency} per bag.",
		looking_to_buy = "Hey I was wondering if you wanted to buy some {drug}?",
		price = "Price",
		amount = "Amount",
		too_high_amount = "Amount is higher than the max amount",
	},
	dispatch = {
		label = "Attempted drug deal",
		brevity_code = "10-4",
		drug_deal = "Drug Deal",
		boat_crate_event = "Boat Crates",
		harbour_container_event = "Harbour Containers",
		boat_crate_event_desc = "A hostile boat has been spotted at sea. The boat is guarded by mercenaries and contains valuable loot.",
		harbour_container_event_desc = "Someone is breaking into a container at the harbour.",
	},

	safe = {
		enter_password = "Enter password",
		open_safe = "Open safe",
		close_safe = "Close safe",
		input_code = "**{key1}** to move up\n **{key2}** to move down\n **{key3}** to move left\n **{key4}** to move right \n **{key5}** to confirm \n **{key6}** to cancel",
		only_gang_can_open = "Only gang members can open this safe",
		withdraw = "Withdraw Cash",
		deposit = "Deposit Cash",
		withdraw_dirty = "Withdraw Dirty Cash",
		deposit_dirty = "Deposit Dirty Cash",
		deposit_desc = "Deposit cash into the safe",
		withdraw_desc = "Withdraw cash from the safe",
		deposit_dirty_desc = "Deposit dirty cash into the safe",
		withdraw_dirty_desc = "Withdraw dirty cash from the safe",
		transactions = "Transactions",
		transactions_desc = "Manage your safe and see transactions",
		current_balance = "Current Balance",
		current_dirty_balance = "Current Dirty Balance",
		amount = "Amount",
		transaction_actions = "Transaction Actions",
		confirm = "Confirm",
		cancel = "Cancel",
		are_you_sure = "Are you sure you want to {action}?",
		transaction_history = "Transaction History",
		no_transactions_found = "No transactions found",
		next = "Next",
		previous = "Previous",
		crack_safe = "Crack Safe",
		already_raided = "This safe has already been raided",
		no_zone_owner = "This zone does not have an owner",
		cannot_raid = "You cannot raid this safe",
		no_cash = "This safe does not contain any cash",
		raid_success = "Successfully raided the safe and received {amount}{currency} and {dirtyAmount}{currency} dirty cash",
		crack_failed = "Failed to crack the safe",
	},
}
